![]() Encounters between characters are usually depicting a Charged Battle, which is effectively a QTE where you’ll need to hit ‘A’ at the opportune time to fill a bar. If your total is higher, then you’ll unleash your attacks first. If you get your team ready before your opponent, you’ll get a bonus. Doing so increases the total collective might of your squad. Before each round, you’ll have a Prep Phase in which to move your fighters into battle. However, while it might resemble a real-time waiting game, World Mission requires your constant attention. There’s not a huge amount of depth to the tactics of a match - this was originally designed for use in arcades with physical cards, after all - but there’s still a great sense of satisfaction from learning when to rest certain fighters and the best strategies for building up the energy needed to pull-off potentially match-ending supermoves. Thankfully, while some of these wider storylines will pass right over the heads of new players, the flow of the main game’s super meta plot - a young boy finds the characters from the game appearing in real-life when he attempts to compete in a Dragon Ball Heroes tournament - is just open enough for DB-agnostic players to enjoy the mechanics for what they are.īattles are automatic for the most part, with all the mid-air uppercuts and flashy signature moves you’ve seen before in, say, Dragon Ball FighterZ, but don’t believe this is some mobile-like affair. The series is big business in Japan (so much so that’s even spawned its own manga series) so fans of the franchise will get the most of seeing Mechikabura, Putine, Vegeta and more in action. ![]() Originally launched in 2010 in various different variants, World Mission boasts cards from the eight - yes, eight - previous versions that launched in Japanese arcades, on iOS and on 3DS. What it does best is take the things that makes Dragon Ball so ridiculously lovable - namely its extensive cast of colourful characters, its vast and complicated story sagas and its penchant for over-the-top violence - and melds it with the basic concepts of a card battler to create something so madcap it’s DB to a tee. With the likes of Warhammer Age of Sigmar: Champions proving that you really don’t need Hearthstone or the latest Magic: The Gathering release on your platform to enjoy a great CCG, World Mission needs to do more than just have a decent battle system and deck building suite. ![]()
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